Passionate about game design and development, I specialize in leveraging Unreal Engine 5 to craft engaging and immersive gameplay experiences. With over two years of experience in game development, I have honed my skills in C++, Blueprints, and the Gameplay Ability System (GAS) to design and implement complex game mechanics, systems, and interactive features. My expertise bridges the gap between design and engineering, allowing me to prototype, iterate, and refine gameplay with a strong technical foundation.
I thrive on solving technical design challenges, optimizing gameplay systems, and ensuring seamless player experiences. My goal is to continue learning and growing as a Technical Game Designer, contributing to the creation of innovative and captivating games.